Hello world, I'm a 3D generalist with eight years of traditional fine art training, and more than five years of commercial production experience. My primary strength is modeling, but I'm also proficient with animation, lighting, texturing, tracking, dynamics, rendering, and compositing.

Contact: just.all.mill@gmail.com


Primary software packages:
Maya
Zbrush
Photoshop
Nuke
VRay


Secondary software packages:
After Effects
Boujou
Mudbox
Arnold

Experience:

2016 - Present
Freelance 3D Generalist

2012 - 20163D Generalist at Shilo
CG generalist involved in all aspects of the animation pipeline from initial concept to final composite.

2012
3D intern at Shilo

2011
Freelance modeler at The Studio
Responsibilities: character modeling and texturing

2011
Image and Video Archivist at Meulensteen Gallery New York
Responsibilities: maintaining the gallery website along with a digital image and video archive, and trouble shooting various A/V,computer, and network problems

2009
Dream Works Animation Matte Painting Workshop participant

2008 – 2009
Lab Assistant, School of Visual Art, Master of Computer Art Department.
Responsibilities: maintaining and trouble shooting the department’s Macintosh computers and network

2006 – 2007 
Studio Assistant to Jeff Koons
Responsibilities: assisting in the creation of large scale oil paintings, designing and building studio furniture

2006
Assistant to Sculpture and Architecture Restorer Scott Mckee
Responsibilities: sculpting and casting architectural ornaments

2003-2005
Adjunct Professor, Virginia Commonwealth University, Art Foundation Department Richmond, VA,
Responsibilities: Teaching Introduction to Drawing, Figure Drawing, and Perspective, and 3D Line Drawing Courses

Education:

2010
MFA in Computer, Art School of Visual Art
Area of Specialization: 3D modeling and animation

2004
MFA Painting, New York Academy of Art, (cum laude)

2001
BFA Painting, Virginia Commonwealth University (summa cum laude)
Areas of Specialization: Painting, Drawing
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